dnd magic missle. Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this build. dnd magic missle

 
 Obviously, we all know hex + hexblade's curse for 1d6 + proficiency, but I want to know what other features would complement this builddnd magic missle  For wizards, its popularity might outpace any other spell in the game

As an action, a person holding the wand can expend one or more charges to cast Magic Missile. 156. Magic Missile, while being a single spell, is multiple projectiles, so technically each is it’s own “magic effect”. This includes auto hit spells like magic missles, artistry of war, etc and also things like eldritch blast, scorching ray, etc. Low-lvl wizards tend to suck due to small spell selection and terrible hp. So you need to make a concentration check, for each instance of damage taken. Do away with the drudgery of your grandfather’s magic with this improved version of the. This shield is valuable and costs 5,000 gp. 5 damage. Duration: 1 round. The rules are pretty straight forward, you can't target a creature with total cover, which a window can provide, so you can't even start the attack to begin with. If the attack roll for any missile is a 1, all missiles miss their targets and blow up in your face, dealing 1 force damage per missile to you. For instance, if Umara casts magic missile using one of her 2nd-levei slots, that magic missile is 2nd level. Cleverly, in Honor Among Thieves, Simon instead uses Blur as a magic trick to distract an entire room of. 5, but when upcasted with a second slot, is 14. Magic Missile; Wand of Magic Missiles; 4e Powers and Rituals. Alternatively, Scribes Wizard 2 / Hexblade 1 / Draconic Sorcerer 6 provides a similar bonus (CHA instead of INT), along with metamagic (mainly for Empower/Quicken), slightly earlier, at the cost of spell level progression and a worse damage type (Your Draconic. 6 MM spells, if CL9 5 missiles per cast. Magic Item shops. The Prodigal Sorcerer: Optimizing Magic Missile (5e Optimized Character Build) 5e SRD. ) Yes. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. Notes: Resistance: Force, Warding, Jewelry. r/DnD • [OC] I'm composing a massive royalty-free DnD symphonic library, free and. Magic Missile. Mythic Spells. that trigger off of an Attack or Hit. Since magic missile doesn't require an attack roll, it won't proc the effect. 5e Spell. Você cria três dardos brilhantes de energia mística. From D&D Wiki. D&D Beyond. The first recorded instances of its use was by the ancient gold dragon Ormar, who had a penchant for shaping into human form to pursue the study of magic. Monk Class Details. Certain key items in Baldur's Gate 3 can greatly enhance your gameplay experience, such as the Boots of Speed and the Corvid Token. Force Missile Mage ( Dragon Compendium variant, p. The rules for Magic Missile are found in the Players Handbook on page 257. Despite this being about the bonus for the evocation bonus damage, the way the second part is being phrased has at least one DM thinking that now magic missile is to be rolled as 1d4+x damage, and each missile is applied the same damage die as the single roll, as well as spells like. • 11 yr. It just makes it effectively AOE. In the spell description it says a target you can see. S. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. whenever you hit with an attack. It requires either a high intelligence score or being an elf, and only works for prepared spellcasters with spellbooks. Max of 10 and averages at 5. Concentration is a constitution saving throw. Add Hexblade's Curse and you get 100 average, assuming levels 11-12, 108 for 13-16 and 116 for 17-20. the spell deals more damage, magic missile at level 1 deals 3d4+3 where as your eldritch blast deals 1d10+3 (not 4 you said you had a Char of 16 not 18) once you get agonizing blast with 2 levels in warlock, your average damage, if eldritch blast hits, would be 8. A rare few are metal, glass, or even ceramic, but these are quite exotic. According to Jeremy Crawford, you roll once, add one and multiply that by the number of missiles. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. The darts all strike simultaneously, and you can direct them to hit one creature or several. For wizards, its popularity might outpace any other spell in the game. You can find the definition of an attack in the Player's Handbook (p. A single target also taking 2d6 extra since the class is hitting for trigger. Magic Missile's whole gimmick is that there is zero save and zero attack rolls. Many iconic offensive spells such as magic. Wizard's Spell Compendium Vol 2. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. Tessa takes extra damage from Fury of the Small. Plus the missile could be magicked or poisoned so even a scratch could have bad effects (assuming the. Thsts just plain wrong. With decenies came nihilism and now you could be considered evil. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. When you cast this spell using a spell. Some people produce blue arrows, others flaming bolts, some produce wicked green rods. It can also be used in place of a ranged basic attack. As a bonus action, a sorcerer can convert sorcerer points into a spell slot. A wave of healing energy washes out from a point of your choice within range. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about. 5] There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. g. ) a second time. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. The caster may conjure an additional two missiles for. Magic missile is a 1st-level wizard at-will attack power. Another thread I was in got nearly derailed by a discussion about Magic Missile, and I've got a few questions about the spell and how it works, or at least, how you all choose to play, since I kind of feel like it's mostly a personal decision, since the difference between the options doesn't have a major impact on gameplay. Skip to Content. Using your 9th-level spell slot on magic missile is a terrible idea. Due to magic missile's "one damage roll for all darts" rule, it seems like there are a good number of ways to up the damage on this spell. Twin Spell is better because it will proc whatever debuffs you attached to the spell (negative levels, saves vs. Duration: Instantaneous. You can increase the spell slot level by one for each additional charge you expend. A single target can be hit with any number of bolts of the caster’s choosing, so long as it is within range of the caster and the caster can see it. The caster can shoot the arrow with magic, and it strikes any visible target the caster designates. 5] Ways to block or negate magic missle? Yes. Yawn. Magic missile’s average damage is 10. Magic Items Monsters Equipment Vehicles Sources. Firebolt before level 5. 375 damage per use. 1) I never said magic missile would work, I already know it wouldn't for the exact reason you said. Re: Optimizing Magic Missile [3. A archer has to roll to see which target they choose. If Magic Missile has one or more targets, and some (but not all) of them are illegal as Magic. This black or dark blue robe is embroidered with small white or silver stars. 5, but that is if it hits, the. He leans back in his chair and just says "Yea, umm ok roll for damage. At every other level, it gives a wizard a 50-50 shot of killing another wizard, that always hit. However, eldritch blast does proc it because it has multiple. Since you're already 5 in Rogue, it makes you feel more like an arcane trickster too. Sure, it Sure, it Jim's Magic Missile. So, a spell like Inflict Wounds requires a melee (within 5 feet) spell attack. The user could also use the wand to release more magic missiles, but this would result in more. Compendium - Sources->Player's Handbook. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. 57. It is one of several "magic" grenade mods that were added to Borderlands 2 with the Tiny Tina's Assault on Dragon Keep DLC. 20 Intelligence. On a 1 to 5, the tarrasque is unaffected. The darts all strike simultaneously and you can direct them to hit one creature or several. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Now, the official ruling on magic missile is that you make one damage roll and each missile does that much damage. The Schools of Magic in Dungeons & Dragons (D&D) 5th Edition (5e) are eight thematic categories into which all magic spells are organized. The VTT can apply Magic Missile’s 1d4+1 damage automatically to your target’s hit points. 5 damage per round, and a basic healing potion will heal 7 per round; we don't know enough about your situation to tell you how well this would work, but it could be pretty effective, especially in concert with casting invisibility or darkness to give yourself time to heal. I once wrote an adventure and one of the spells was Magic Missile the Coconut way. ago. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast. This weapon is a magic dagger disguised as a sewing needle. Um dardo causa 1d4 + 1 de dano de energia ao alvo. Night Hag Items: A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go. ”Spell Level. However, eldritch blast does proc it because it has multiple. 5 damage, which is utterly insane and indefensible. This spell requires a target to be a creature, so you can only target creatures with this spell. The party size became pretty easy to manage for combats, but one thing i could never get right is magic items. The target creature must be seen or otherwise detected to be hit, however, so near. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The examples used in the text describing blindsight use monsters without eyes because that would have been the most common example of blindsight at the time the PHB was put out -- there. The Shield of Missile Attraction, a rare magic item that requires attunement, has the following curse:. Magic Missle: You create three glowing darts of magical force. 8 Fast Facts About D&D’s Magic Missile Spell. You can put the text of Magic Missile up in your VTT and use it to calculate and apply damage to your target. Shield will do this for you. componentes : V S. While it seems that because Jim's Magic Missile lacks this wording that it wouldn't benefit from the same "roll 1d4+1 once for all missiles" ruling based on the word "simultaneously", it seems to have its own wording which may result in a similar/the same ruling. The darts all strike simultaneously, and you can direct them to hit one creature or several. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. You'll get a better minor illusion and you'll be able to get illusion spells you find cheaper. 5. Shield of Missile Attraction details: The curse can only be removed by magic; a remove curse or something similar should do the trick! An attunement is required to activate the shield; the attunement also activates the curse. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. You also had said that the spell never misses - but this isn't quite true. What do you think the odds are that friend, Derick the Dwarven Cleric can disengage from. The missile strikes unerringly, even if the. The D&D 5e Clockwork Soul sorcerer's Clockwork Magic feature gives many new spells, most of. RAW Hex would trigger because Magic Missile uses a attack, even if it doesn't use a attack roll. Inanimate objects are. )Witch Bolt requires you to stay within 30 feet of the enemy, which is very uncomfortable for a wizard. You roll 1d4+1+CHA+INT and multiply it by 8 to get your total damage. Which means that there are several feats and features that can improve the damage, since they only effect one damage roll. S. 5 damage as it has a 25% chance to miss its effectives are 7. 2) It is definitely not broken to give up a 9th level spell to move a creature unwillingly 50-55 feet, having to hit 10-11 times in order to get. Since magic missile is capable of hitting multiple creatures, it cannot be twinned. For 1 charge, you cast the 1st-level. To install the Plutonium module, and start using all of 5etools' content in your game, paste the manifest URL [ current / v10 / v9] into your Foundry server's module installer. The magic item is casting the spell NOT YOU. Assume Bill the Wizard has an allergy. Re: Force missile mage build 3. Jeremy Crawford specifically ruled on Concentration saves and Magic Missile requiring each missile to force a new save. It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. After some time, they finally arrive, surviving your dungeon through sheer luck. Each dart hits a creature of your choice that you can see within range. You are not using any verbal, somatic, or material components when you use a magic item. The spell ends for a target that attacks or casts a spell. It maintains the same properties in the latest edition; automatic hits with multiple projectiles for low damage. Duration: 1 round. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So like, 8(d4+1)+ 8(2d8) necrotic damage. Fighters and Rogues will out damage a magic user using Magic Missile 9/10 times. 10 missiles against the same creature would activate Hexblade's Curse a total of 1 time. Magic Missile Trap: An enchanted object that releases a barrage of darts when disturbed. They could have been even more mean about the spell and just made it a guaranteed hit, like Magic Missile. Defensive Amulet: Provides a one-time Shield spell effect against Magic Missile. Magic Missile spawns 3 darts at 1st level, A dart deals 1d4+1 force damage. Each dart can target a creature of your choice that you can see within range. So I make each dart hit a different target. Magic Missile (1st-Level Spell; Requires a Spell Slot). It's a guaranteed kill of a minion or an atrocious 4 damage to a larger creature. " denotes that there is an attack roll as a requirement to proc the effect. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Yes. Magic Missile. Dnd 5e Magic Missle requires you to be able to see the target. 28. That is it! The rest is up to you. Elemental affinity uses similar wording (lacks the. You can increase the spell slot level by one for each additional charge you expend. With this ultimate Magic Missile. Check P194 of the PHB: 'If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack. If the attack roll scores a critical hit, the target of that missile takes 5d4 force damage instead of you rolling damage twice for a critical hit. The rules for Magic Missile are found in the Players Handbook on page 257. Inanimate objects are not damaged by the spell. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. Wondering how you all rule magic missile based on some arguments going on in the meme channel. If the attack roll scores a critical, the missile does 5d4 force. Re: [3. It depends on the spell. Level 5-10. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. RAW Hexblade curse would trigger because it looks for damage rolls and Magic Missile uses 1d4+1 damage roll. Magic Missile's mitigating factor is that it does crappy damage and scales even worse. The old version got all that and more: Item bonus from Staff of Ruin/Bracers of the perfect shot/Goblin Totem weapon. As others have mentioned, you cannot just choose to do nonlethal damage with, say, a magic missile or fireball spell. A dart deals 1d4 + 1 force damage to its target. stun, etc. Shield instantly gives you +5 AC and Magic Missile immunity for 1 round of combat. Use of the magic missile spell creates up to five missiles of magical energy that dart forth from the wizard's fingertip and unerringly strike their target. Make a ranged spell attack for each missile. Even a 1d12 cantrip works out to only 4. M. Magic Missile You create three glowing darts of magical force. It automatically hits and deals 1d4+1 force damage. Magic Missle doesn't require an attack roll. So against an AC of 16, the expected damage of the guiding bolt itself is 7, plus 2. so with something like empowered evocation, a lvl 5 magic missle would look like this - (7d4+7) base roll + 7d8 (spell might gloves) + (int mod, empowered evocation x7 - yes, each tick). While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. draconic ancestry, you can add your Cha-risma modifier to one damage roll of that spell. Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of. Spell Description. ” Wild Magic Surge (p. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. Which means that there are several feats and features that can improve the damage, since they only effect one damage roll. The darts all strike simultaneously, and you can direct them to hit one creature or several. although I could absolutely have reliably dropped 1 foe per round with my 30 additional castings of Magic Missile (staff, wand, scrolls), I didn’t expect a short rest so was saving the curse for the dragon. 5 damage per hit creature on a failed save and possibly hitting multiple creatures. Your children, like it or not, are attracted in their weaker years to the occult, and a game like D&D fuels their imagination and makes them feel special, while drawing them deeper and deeper into the bowels of El Diablo! This afternoon, the Dead Alewives' Watchtower invites you to sit. Janne Mikola, a 37-year-old software engineer from Finland, shared an impromptu DnD game with OpenAI’s GPT-3 software, a language model (or a ‘chatbot’) that generates realistic-sounding responses to conversation. He asked if it applies to magic missile. At 3rd level Magic Missile does (1d4+1)*5, average of 17. 128How Does Fury of the Small Work with Magic Missile? Magic Missile is a spell that deals damage, so Fury of the Small can be used when casting it. The spell description calls out a specific feature of shield, which is that it prevents any damage from magic missile. Nowif you look at something like bestow curse instead, the wording is “your attacks and spells deal an extra 1d8 damage” so it would only be 1d8 damage on top of the missile damage. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. Showcase them and energy admixture those bad boys up to 2d4 apiece. Yes, in Fifth Edition magic missiles hit their target(s) unerringly. Since magic missile is such a common spell, it is very likely that players would know when its coming at them. net Learn how to cast a spell of magical energy that deals 1d4+1 points of force damage to up to five creatures in a medium range. 5] Ways to block or negate magic missle? Yes. A dart deals 1d4 + 1 force damage to its target. The wizard pulled magic missiles out and avoided the trap where the people pushing buttons would have had to sprint back to the starting platform before the oil was ignited. 0. Jim's Magic Missile. When you hold it and use a bonus action to speak its command word, it transforms into a dagger or back into a needle. Dzaan creates three darts of magical force. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell. If he says no, then research magic Missile the Purple version. That same character could make a +1 weapon (another uncommon item), no particular spell required. Originally Posted by Doc Roc. Yeah but you need to roll to hit with chromatic orb. Dungeons & Dragons co-creator Gary Gygax introduced the Magic Missile spell in the original game’s first supplement, Greyhawk (1975). Use of the magic missile spell creates up to five missiles of magical energy that dart forth from the wizard's fingertip and unerringly strike their target. Magic Missile. I do not know if Hexblade's curse requires concentration but I think Hex does and that may be a limiting. Swift Shield (Sp): A force missile mage realizes the need to defend himself against the magic missiles of other spell casters. The wand regains 1d6 + 1 expended charges daily at dawn. The idea that it is multiple damage instances but they are only rolled once is a hybrid that is not supported by RAW. The Magic Missile spell . Does the shield stop all the missiles or only the missile cast at the enemy wizard? Player's Handbook page 176. 5 and never misses so its effective damages are the same. This should give you 1d4+3 force damage per dart created by magic missile. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are. Scales 1d4+1 damage per level up-cast. For a more convoluted method, you can add fire damage to Magic Missile by using a combination of Snowcasting (from Frostburn. ”. The Magic Missile spell (PHB p. Jeremy Crawford previously noted that the Magic Missile spell causes a separate concentration roll by a spell caster for each hit. The shield spell, which is available to wizards at level 1, could have saved your party's arcane caster. Melf's acid arrow is a dumb name. ) This spell is cast in addition to the force missile. ) It’s an automatic hit 2. ” After that sentence, the description tells how higher-level magic users shoot extra. Anyone can take Magic Initiate. If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. I believe the original confusion was in that the darts strike simultaneously. 5, but that is if it hits, the. Here is how it works: Magic missile is peculiar in that you only roll damage once to determine the damage of each of the missiles. Simply put if you cast magic missile you don’t roll 3d4+3 you roll 1d4+1 and apply it to each dart. The Wizard can hear that the Flameskull is saying a magic word. I also know that if I use up all the charges and roll a 1 on the subsequent d20. A dungeon master and d&d player guide for d&d 5e spells. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet,. The "why" seems to be. I know the 2nd benefit does not work because magic missile does not require an attack roll. The Arcane Firearm feature says:. Hey guys, this may be my most op dnd 5e build to date, so let me know what you think of it in the comments. 5 total damage. Each effect is rolled separately. You could easily justify dropping it as early as level 5 when your cantrips power up and level three spells kick in. for example, a lv 6 wizard has the same amount of spell slots (and the same levels) as a lv 3 wizard / lv 3 cleric. Posts: 302. So not only is the damage of the magic missle guaranteed (no save throws / attack roll) but it does that damage instantly while melfs arrow does only 10 dmg instantly and the other 5 delayed. The rules for Shield. (This is also why you only roll the damage for magic missile once, by RAW; you. . It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly 5e, but also PBtA, Forged in the Dark and OSR). A dart deals 1d4 + 1 force damage to its target. Journeys through the Radiant Citadel. No, you can't. Item Tags: Warding Jewelry. He was trying to tell me there is a difference between cover and concealment. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. Does the Hexblade Warlock feature "Hexblade's Curse" stack with magic missile (a spell from the sorcerer and wizard spell list). A Wand of Magic Missiles is one of the most valuable wands in D&D. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of. The only way that rule would apply is if each dart hit multiple targets. " Same with psychic daggers from the soul knife, as it is a manifestation of the. 40. The old version of magic missile was indeed dodgeable, and was treated as a typical spell, roll for hit, and then for damage. Monks have the ability to catch and deflect ranged weapon attacks, including ammunition from those attacks. Magic Missile is one of the most iconic spells throughout the history of the game. That's just two ways to phrase the same item. ”. When cast it creates three darts of force that can hit a creature within 120 feet. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. Total cover means they can't be targeted. But what you actually should be doing is rolling 1d4+1 and multiplying it by the number of darts striking a target. Range: 120 feet. At first level, you might be rolling 3d4+3 damage for your magic missile spells, giving you a result of 6-15 points of damage. Magic missile is a single effect that affects multiple targets, with the possibility of affecting the same target more than once. The "Damage Rolls" section of the rules (PHB p. Start 3 levels of artificer battle smith and give your SD wands of magic Missile to use as your bonus action and get heavy armor+ con proficiency. Magic Missile. – Always slag. 1 Action: 5th level magic Missile, transmuted to the damage type of Immolation, so Fire. A dart deals 1d4+1 force damage to its target. Average 3. A dart deals 1d4 + 1 force damage to its target. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because character using this wand casts a spell. More important to Magic Missile is that for the purposes of Mirror Image, it acts like a spell that goes off of saves, not attacks - Mirror Image never protects you from, say, Toll the Dead, and likewise won't from Magic Missile, simply because Magic Missile doesn't involve targeting anything with an attack. There's nothing unclear about Magic Missile's wording, either. $egingroup$ I agree with this interp but would add a caveat that a generous DM could hint at the damage by suggesting where the missile MIGHT hit (center chest [high damage] or wing an arm [low damage]) and allow the player the choice. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. Each dart targets a creature of your choice that you can see within range. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards. LMP. The issue isn't the target. The darts all strike simultaneously, and you can direct them to. Components: V, S. Source Core Rulebook pg. Now, I know that at higher levels, magic missile is kind of pointless (except against multiple low-health enemies). It does the same damage to all targets. (I would rule that a non-damaging spell would not be. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. A comparison for a similar case is fireball and scorching ray on draconic sorcerers of gold brass or red descent. I'm thinking of making an uber-specialized Magic Missile wizard. The actions list on monster entries state those "ranged weapon attacks" right after the name of the action, for ease of reference. Specific parts of a creature can’t be singled out. . You can raise the damage of each missile by 11 through those two features. This means that with one level into hex blade warlock and 10 levels in evocation wizard and potentially maxed. In the case of Burning Hands, it says it does 3d6, so it does 3d6. Yes, it'd be funny, but in the way that fighting with a rubber chicken is funny; it's just so clearly bad and inefficient that you can't help but laugh. I said jim's magic missile, which does require an attack roll and would be a viable spell for this feature. Most wands are wood, but some are bone. ”. this video makes zero sense. This material is published under the OGL 1. It’s only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. Learn how to cast, use and optimize Magic Missile, a first-level spell that deals damage to multiple targets within 120 feet. To elaborate a bit, ". . Magic Missile. If you're mage has Spell Sniper, full cover is treated like half, half cover like quarter. A creature that takes this damage cannot regain hit points until the start of your next turn.